Articulate Rise for interactive learning? The case for and against it in eLearning and Instructional Design
Ever started an eLearning course and found yourself staring at plain text and links to articles? Or maybe you've opened a course so packed with pop-ups and clicky bits that you forgot what you were even learning? Hi, I'm Bianca Raby—and today we're diving into the real conversation behind interactive learning, Articulate Rise, and what every Instructional Design team needs to think about when building quality eLearning.
Why Instructional Design teams use Articulate Rise
Let's start with the why. There's a reason Articulate Rise and tools like H5P are so popular in modern Instructional Design: they bring content to life.
1. Engagement through active learning
Interactive learning elements—like drag-and-drop, branching scenarios, and quick quizzes—transform passive consumption into doing. They prompt learners to think, recall, and apply, which is the sweet spot for retention in any solid eLearning experience.
2. Instant feedback
Learners can test their understanding on the spot. A simple true-or-false quiz in Articulate Rise can show them whether they've grasped a concept—without waiting on a teacher or peer.
3. Real-world application
Scenario-based interactive learning lets learners practice in a risk-free space. Think: customer service simulations, policy walkthroughs, or product demos. It's where Instructional Design meets practice.
4. Personalised learning paths
With clever design, tools like Articulate Rise can branch content based on learner responses, creating a custom eLearning journey for different personas or roles.
The case against overusing interactive learning
But here's the flip side. Just because you can add interactivity doesn't mean you should.
1. Accessibility concerns
Not all interactive learning features are screen-reader friendly or keyboard-navigable. And in Instructional Design, accessibility is non-negotiable.
2. Technical limitations
Articulate Rise elements can glitch, load slowly, or behave differently on various browsers and devices. Bad tech = frustrated learners.
3. The "clicky-clicky bling-bling" effect
Coined by Cammy Bean, this term calls out shallow eLearning full of flashy features covering up weak content. Interactivity should enhance learning—not distract from it.
4. Time and budget costs
Great interactive learning takes time, money, and know-how. If the value doesn't justify the resource spend, it might not be worth it.
5. Learner preferences
Some learners love interaction. Others find it annoying. Good Instructional Design is rooted in knowing your audience. Does your learner persona want five drag-and-drops… or just a well-explained concept?
Where do you stand on interactive learning in eLearning?
Articulate Rise and other tools can be game-changers for Instructional Design. But like any tool, success comes down to strategy. So—where do you stand? Have you seen interactive learning used brilliantly… or poorly?
Until next time, stay curious, stay intentional, and stay awesome

